HIGH TECH TUESDAY
Mimicking Nature:
Household Appliances
Edited by Ganymede By Aaron Hoover
Think of it as "Wild Kingdom" meets "Home Improvement." A University of
Florida engineering professor is drawing on knowledge of nature's
creatures to design the working parts for next-generation appliances and
entertainment devices.
John Harris, an associate professor of electrical and computer engineering
and an expert in the electronic and computer processing of signals and
speech, says evolution is better than engineers at designing speaking and
listening devices.
So he turns to scientific understanding about how animals and people
function in their environment to design the guts for tomorrow's more
sensitive, more accommodating home. One example: a device that can
determine a person's location in a room that is patterned after the acute
hearing system of the barn owl.
"The ears and the brain solve many extremely difficult problems," Harris
said. "They are 'existence proofs' that it's possible to build such devices."
In Harris' home of the future, appliances and entertainment devices are
attentive servants. The stereo automatically mutes itself when the phone
rings. Dad doesn't have to pull the chain on the ceiling fan -- he just tells it to
slow down. Mom moves from the dining room chair to the couch, and the TV
automatically swivels to ensure she will continue to have the best viewing
angle.
To function, such appliances need efficient and accurate sound recognition
and networking capabilities. The TV, for example, needs to be able to
recognize mom's position in the room so that it can swivel toward her. To
make that possible, Harris and graduate student Rahuldeva Ghosh drew on
the remarkable ability of the barn owl to locate prey in complete darkness
by sound alone.
Harris said the owl is known to process a sound signal from each ear on
two different time delay lines, which helps pinpoint its target area. He and
Ghosh created a computer program that mimics that adaptation. To filter
out noise and echoes in a room, they also created an artificial neural
network, a kind of simple computerized brain.
In a demonstration, Ghosh stood a few yards to the left of two small
microphones and spoke a few words. Moments later, the computer read
aloud his angle from the microphones, saying he was standing at 30
degrees on one side of their position. With an error of 8 degrees or less,
the system is more accurate than any conventional system and the human
ear itself, which is accurate only to within about 12 degrees, Ghosh said.
"You could use this in video-conferencing, where the camera would
automatically track the speaker as he or she walked around," Ghosh said.
Human hearing helped inspire another system in Harris' lab, one that could
allow appliances to network easily within a normal home. Harris and
master's student Paul Baker designed a speaker-microphone system that
communicates with sounds not audible to the human ear -- though within
normal human hearing range.
That may seem contradictory, but Baker said the system relies on the fact
that the ear is more sensitive to some types of sound than others and
misses sounds that are very brief.
Unlike existing wireless systems, the auditory communication cannot
transmit through walls, preventing appliances from different houses or
apartments from interfering with each other. And unlike the case with
infrared, the transmitter does not have to point directly at the receiver. That
gives it a unique effectiveness for household appliances to "talk."
"The idea is we would use this in a local environment, so devices could
communicate with each other easily, but it wouldn't bother people or
animals," Baker said.
When people want to get an appliance to do something, the easiest route
would be simply to talk to it, Harris said. Doctoral student Mark Skowronski
designed a prototype trivia game that demonstrates real-time speech
recognition and speech synthesis technology. The game, based on the
popular "Who Wants to be a Millionaire" TV show, can recognize anyone's
voice with a hands-free microphone. Although the computer can understand
only a few spoken words and numbers, the person and the computer
interact by voice only.
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